One of the most subtle parts of a rendering is the camera angles and the way those angles affect the viewer's perception of the scene. A good understanding of these camera angles is essential to anyone who's going to make a compelling rendering.
- Oblique/Canted Angle
- Sometimes the camera is tilted, to suggest imbalance, transition and uncertainty (very popular in horror movies). This method is used to convey Point-of-View rendering (POV), when the camera becomes the 'eyes' of one particular person, seeing what they see.
- Low Angle
- Low angles help create a sense of uncertainty to a viewer, of powerlessness within the scene. The added height of the object may make it inspire awe and insecurity in the viewer, who is psychologically dominated by the figures in the scene.
- Eye Level
- A fairly neutral view; the camera is positioned as though it is a human actually observing a scene. The camera will be placed approximately five to six feet from the ground.
- High Angle
- Not so severe as a bird's eye view
- The Bird's-Eye view
- This shows a scene from directly overhead, a highly unusual and awkward position
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