Friday, April 28, 2017

3DS MAX Perfect Lighting

Okay, maybe not perfect, but it works for me. I use V-Ray's Sky-Dome with a V-Ray Sun to illuminate me exteriors, and interiors for that matter. Here, is a quick video showing you my workflow.

Several months ago I stumbled across this little script that saves a ton of time and it is called Find and Bind.  Basically, it creates the V-Ray Sky-Dome and V-Ray Sun, places an HDRI in both the V-Ray Sky-Dome and MAX's Environment slot; it also makes the HDRI MAX's view-port background. My example HDRI was purchased at HDRI-Locations, which is where I purchase all my HDRI's. Although the HDRI's are pretty expensive, as far as HDRI's go, they are the best ones I have found.

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Tuesday, April 25, 2017

3DS MAX Perfect Grass

If you are like me I try and try again to find the best workflow for each part of my renderings. Here, is my workflow for my grass. I am calling it 'perfect grass' because I have had many people ask how I am creating my grass, "it is perfect!".

We have come a long way! I remember when grass was one of the biggest giveaways that a rendering wasn't real. I tried everything under the sun and scattering seemed to have been the solution, except, it wasn't perfect. Before scattering it was pasting an image, which tiled badly without hours of post production work. Now, it seems like combining the old with the new is the key to the 'perfect grass', 

In this video I am using PSD-Manager and Forest Pack Pro, however, you can mask using many free plugins and to get the nice grass edge, you can use Photoshop's clone with a grass brush.

Please, if you have any question, just comment on the post and I will reply as soon as I can.

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